Showing posts with label Jandar. Show all posts
Showing posts with label Jandar. Show all posts

Monday, June 11, 2012

Raynor's Raiders...Raiders, Roll

Wow, has it been a while since I've posted!

I guess it really is a good thing when life is so full that I don't have time to sit at the computer and post a significant blog entry about Heroscape.  I like Heroscape a lot, but I also realize it's a hobby. 

Heroscape provides me with a helpful escape from life from time to time...allowing me to imagine and create worlds filled with deadly swamps, treacherous, snow-covered mountains, broad grassy fields, and deep, dark dungeons.  I get to dabble for a while in a world in which the rules are known and followed by all the players, the purpose is clear, and your enemies are easily identifiable.  In life, it is not always so.

Another way I like to escape for a little while is through Starcraft.  It's another war game, of course, with a little less randomness in the play and a lot more blood and carnage.  I prefer to play as Terrans (I do like my Bunkers and Seige Tanks) rather than Zerg or Protoss.

My first attempt at combining the two games was a Unique Squad of two U.E.D. Marines.


I took a couple of Zettian Guards and dug out the heads (Do they really have heads, per se?).  Then I took a couple of extra Drake Alexanders (RoTV) and first, cut their heads off, then cut the faces off the heads.  I glued the faces into the head cavities of the two Zettian Guards, then painted them in camoflauge.  They turned out pretty well, and my friends (some of whom also play Starcraft) enjoyed playing with them.

After the release of Starcraft II: Wings of Liberty, however, I was no longer satisfied with my little squad of two marines.  I wanted more!

Then I found a set of Tactical Squad of Warhammer 40K Space Marines in a (relatively) local game store, and I knew I'd found what I'd been looking for.  Each box contains 10 marines (For those of you counting at home, that means three common squads of three marines each and one unique hero.  Perfect!) that I could build however I wanted to.  I had to have them.

So, of course, I bought the box, and then, of course, I let it sit on my shelf for about 8 months.

Last April, though, I took a week of staycation, and finally got them out and start working on them, cutting them off the sprues and piecing them together with a little super glue.


My wife was kind enough to take a few pictures of the process for this blog entry (which I had planned all along).


Of course, having been inspired by Wings of Liberty, the marines I made were Raynor's Raiders ("Raiders roll..."), with Jim Raynor as their Hero.


Keeping with the theme of the original Starcraft, Raynor's Raiders had to be blue.  I used a base of a bright blue and then did a second coat in a metallic blue with some silver and some black metallic paint.  I also used gunmetal gray metallic paint for the weapong.  It turned out great.  I highly recommend the gunmetal gray.

I painted Raynor, in a metallic green, rather than blue...to keep with the Starcraft theme and to help distinguish him from the Raiders.

The final result was this:


Me like!

Once the figures were done, of course, I had to go to work on the cards.


I already had worked out some of what the stats and powers would be, but I had to put them in card form and work out a few of the kinks.  Here's how they came out:


For the Raiders, I kept the Stim Pack power from my original squad of marines, but exchanged the camoflauge (which didn't seem appropriate) for Commander Bonding.  Jandar still seemed to be the best ideological fit for Raynor and his Raiders.


For Raynor, I used the idea of Raynor's special power in Belly of the Beast (the next to the last mission of Wings of Liberty, if you choose to do it) and used the language of the Fire Line Special Attack to create his Perdition Shot Special Attack (Awesome!), and I took a page from the Orcs and gave him Marine Enhancement to go with their bonding power.

They turned out beautifully!


Of course, I couldn't stop there.  I needed to have marines from all three Terran factions, Raynor's Raiders, the Terran Dominon, and the U.E.D.  So I bought a couple more sets of marines off ebay, and made myself some more to complete my collection.  I also gave the marines from each faction slightly different powers and point values, so a player can choose the value of the marnies he wants to play with (they all have Stim Pack, though).

So in addition to Jim Raynor with his three squads of Raynor's Raiders, I now have three squads of U.E.D. Marines ("I've been waiting on you..."),  in white armor, in keeping with Omega, the last mission of Brood War) with Adm. Alexei Stukov as the companion hero.  They follow Einar.


And I have three squads of the Sons of Korhal ("You want a piece of me, boy?") in red armor, also in keeping with Omega, the last mission of Brood War), with Gen. Horace Warfield as the companion hero (who has Shredder Grenades and a Flame Thrower).  They follow Wyndar (a not as evil as Utgar or Valkrill, but not good Valkyrie my son Ben and I created that calls the desert home...seemed appropriate for Korhal and Mengsk's marines).


As for my original squad of two marines, I was going to just retire them as prototypes whose time had passed, but then I had an idea.  I renamed them and turned them into mercenaries (again in keeping with the theme of Wings of Liberty).


Oh, I also made a few other Starcraft-themed figures as well, but I think I've blogged enough for now.

Happy heroscaping!

Thursday, January 19, 2012

Valkyrie Shrines - Jandar

Life, it seems, has not slowed up one bit since Christmas has passed.  Meetings for one thing or another and planning for the new year seem to take almost all of my time.  I have a few moments this week, though, to update my blog with a new entry.

I was trying to think about what I could put up that wouldn't take too much time to work up.  We haven't played again since the day after Christmas.  My son has the table and a lot of terrain pieces tied up with a school project which I will post about later on, after he's given his presentation.  Then it occurred to me that I could put up stuff about the Valkyrie shrines I've made.

I encountered the idea of Valkyrie shrines a long time ago on ebay.  I liked the idea, and thought that I could do something on my own similiar to what I'd seen.  I got some clay and started working on a Jandar shrine.  I also got a few colored stones (one for each Valkyrie) that I thought would work great as the power source for the shrines.

My first attempts were okay, but not really great.  I tried etching the Jandar symbol into the clay and then painting it, but I'm not as got with creating desgins by hand.  I much prefer the digital medium.  Anyway, it didn't turn out too well, so like any good desinger, I tried again.

What I finally came up with was to use chunks of stryofoam as icy formations around a central monument.  I looks good and it functions well.

 

There were four design constraints that I put on myself.
  1) I wanted to use a figure, if possible, in the shrine.
  2) The stones would be the power center of the shrines.
  3) The shrines would fit on a 7-hex tile (or its equivalent).
  4) There would be one open space for each shrine.


The Jandar Shrine has an original Raelin in statue form on the top of the monument.  The bars were white fences from one of those Department 54 accessory packages.  I made the top piece of the mounment from some scrap wood in the garage.  All of it, of course, painted gray, so that it has the appearance of metal.

Each Shrine's Army Card has two sides.  One side is the Shrine side.  The Shrines are placed on the battlefield by the creator (almost always me) as a part of the battlefield and any scenario that we may be playing.


The Power of the Valkyrie was designed to make the Valkyrie Shrine work in conjunction with the Valkyrie Dice, so we had another use for the dice, other than the flag bearers.

The other side is a variation of a Shrine.


Like the Shrine, the Battle of Frozen Souls Memorial aids any Jandar figures on the board.  The frozen souls are "frosted" Tarn Viking Warriors and MacDirk Warriors (any three will do).


Whichever player calls them into battle from the Frozen Souls Memorial receives two squads of  Frozen Warriors, but you only get one shot at it per game, so get there fast and make that d-20 roll count. 

The Jandar Shrine was the first one I did, but not the last.  Next time I'll put up the Ullar Shrine.

Happy Heroscaping.